Smart card readers cleaned quickly and effectively

Remove contaminants that cause read errors on Smart Card Readers

Dirt, oils and other contaminants are introduced into a card reader every time a credit card is inserted.

For the read contacts to properly access the smart chip, it is critical that these contaminants are regularly removed to help avoid card reader errors.

This newly released Waffletechnology Smart Card Reader Cleaning Card is designed to remove these contaminants by gently cleaning these critical read/write components.

This product not only offers superb cleaning attention to the smart card readers, but is also designed to be used in swipe and dip card readers that use magnetic stripe technology. This new cleaning card is a quick and almost effortless means of removing error causing particles from within most types of card readers worldwide.

“The New Waffletechnology Smart Card Reader Cleaning Card was designed to be the most versatile card reader cleaning product on the market. This product can be used on every chip and pin reader, smart card reader, swipe reader, hotel door lock, access control, time clock and virtually all card readers that are not motorized insertions,” explained Debra Ross, Product Manager / OEM Business Development Worldwide, KICTeam. “This product takes the guess work out of what product is needed to keep the card reader functioning. If it’s a card reader, the right cleaning tool is a Waffletechnology Smart Card Reader Cleaning Card.”

Today there are few businesses that do not have a card reader serving an important function. When the Waffletechnology Smart Card Reader Cleaning Card is used on a regular maintenance schedule, it will help maintain uninterrupted card reader service. This product offers an extremely low cost benefit when compared to the cost of conventional cleaning and replacement.

Source: KICTeam

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New PlayStation(R)Move Sub-Controller, Enabling Intuitive Navigation, to Accompany the Release of the Motion Controller This Fall and 36 Developers and Publishers to Support PlayStation(R)Move Platform

Sony Computer Entertainment (SCE) announced that PlayStation®Move motion controller for PlayStation®3 (PS3(TM)) computer entertainment system launches worldwide this fall, offering a motion-based, high-definition gaming experience unlike anything on the market. Concurrently with its launch, SCE will also release PlayStation®Move sub-controller to be used along with the motion controller for intuitive navigation of in-game characters and objects. The PlayStation Move platform, including the motion controller, sub-controller, and PlayStation®Eye camera*(1), together with a strong lineup of software titles, will deliver an innovative and highly immersive experience on the PS3 system.

The combination of the PS3 system and PlayStation Eye camera detects the precise movement, angle, and absolute position in 3D space of PlayStation Move motion controller, allowing users to intuitively play the game as if they themselves are within the game. PlayStation Move motion controller delivers unmatched accuracy through its advanced motion sensors, including a three-axis gyroscope, a three-axis accelerometer, and a terrestrial magnetic field sensor, as well as a color-changing sphere that is tracked by PlayStation Eye camera. Through PlayStation Move system, both fast and subtle motion can be detected, whether the user is swinging a tennis racket, or painting with a brush. With PlayStation Move motion controller, users can provide direct input through action buttons and an analog trigger, while receiving physical feedback from rumble functionality and visual feedback from the sphere’s ability to display a variety of different colors. Furthermore, PlayStation Eye camera can capture the player’s voice or image, enabling augmented reality experiences.

The newly announced PlayStation Move sub-controller is a one-handed controller, developed to further expand the game play options that PlayStation Move games can offer*(2). PlayStation Move sub-controller features a sleek curved design that pairs with the motion controller and comes with an analog stick and directional buttons that allow users to easily control the game when moving characters or choosing a direction. Like all other Wireless Controllers for the PS3 system, it comes with a built in lithium-ion rechargeable battery as well as Bluetooth® technology, enabling the controller to transfer the input information wirelessly to the PS3 system without a cable. PlayStation Move motion controller and sub-controller will further broaden the gaming experience on the PS3 system for all genres, from games that use one motion controller to games that use both controllers.

The introduction of PlayStation Move controllers has been well received within the industry and now 36 third party developers and publishers*(3) have decided to support PlayStation Move platform. In fiscal year 2010, SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform.

SCE, with strong support from software developers and publishers, will deploy various measures to enhance the PlayStation Move software title line-up and vigorously promote the PS3 platform.

*(1) Users will need to use the PlayStation Eye camera to enjoy PlayStation Move motion controller on PS3.

*(2) DUALSHOCK® or SIXAXIS® Wireless Controller can also be used in place of the sub controller.

*(3) Please refer to the attached list below for detail.


McGraw-Hill Education ALEKS 360

Combining powerful Artificial Intelligence and Personalized Learning with Interactive e-Books

Total course solution goes beyond the textbook to deliver precise assessments of students’ math knowledge and adapts to individual student needs

For many students, two significant hurdles stand in the way of a college education: money and math. The cost of education continues to rise, and students are experiencing high failure and withdrawal rates in developmental math and college algebra/precalculus courses. To address these concerns, McGraw-Hill Education has introduced ALEKS 360, a total mathematics solution that combines a powerful artificial intelligence and personalized learning program with a fully integrated, interactive e-book in one affordable package.

“McGraw-Hill Education is committed to delivering digital learning solutions that adapt to each student’s needs and abilities and improve student success in critical gateway courses,” said Kurt Strand, president of McGraw-Hill Higher Education’s Science, Engineering and Mathematics Group. “By integrating McGraw-Hill e-books directly into the ALEKS program, students will be able to learn effectively and affordably, and faculty will be able to reduce the expense of high failure and withdrawal rates.”

ALEKS 360 acts much like a skilled human tutor, delivering precise assessments of students’ math knowledge, guiding them in the selection of appropriate new study material, and recording their progress toward mastery of course goals. Through adaptive questioning, ALEKS accurately assesses a student’s knowledge state and delivers targeted instruction on the exact topics a student is most ready to learn. College and university case studies have shown that ALEKS has increased pass rates by more than 20 percentage points versus traditional online homework systems, and by more than 30 percentage points compared to using a textbook alone.

The e-books featured within ALEKS 360 go beyond simple PDFs – they are high quality, interactive versions of their physical counterparts that offer robust virtual features such as highlighting and note-taking capabilities, as well as access to multimedia assets such as images, video, and homework exercises. E-books are accessible from ALEKS Student Accounts and the ALEKS Instructor Module for convenient, direct access.

ALEKS 360 launched this month and is available for use in summer classes. The initial e-books to be offered in ALEKS 360 include: Introductory Algebra, Second Edition, by Julie Miller and Molly O’Neill; Intermediate Algebra, Second Edition, by Miller and O’Neill; College Precalculus, Second Edition, by John W. Coburn; and College Algebra, Second Edition, by Coburn.

ALEKS was developed by ALEKS Corporation, a leader in the creation of Web-based artificially intelligent educational software. ALEKS assessment and learning technologies were originally developed by a team of cognitive scientists, mathematicians, and software engineers at the University of California, Irvine, with major funding from the National Science Foundation.

“ALEKS Corporation is committed to student success, and we are delighted to integrate some of the best mathematics textbooks available with the power of ALEKS. This is an enormous value for students and faculty and it couldn’t be better timed,” said Wil Lampros, president of ALEKS Corporation.

To experience ALEKS 360 for Introductory Algebra, please begin a free trial at http://www.aleks.com/free_trial/instructor and select “Beginning Algebra with ALEKS 360″ for your course.